Enriching english vocabulary mastery through online games: English club students’ experiences at an Islamic institution

Ilmi Sabila, Azizah Maulina Erzad

Abstract


There are numerous resources available as a way to help students’’ increase their vocabulary in English as technology advances. Online games can be utilized as a tool for English learning outside of the classroom as the majority of them used English. This study investigated the kind of online games that college students’’ of English Club frequently play to hone their English vocabulary and to figure out the benefits and drawbacks of doing so. Five college students’’ who were members of the English club at an Islamic institution took part in this study. The study applied a qualitative descriptive approach. The data was gathered using two separate methods, including interviews and documentation. The study’s findings revealed that students’’ played Mobile Legend the most frequently to increase their vocabulary. Some students’’ learned the vocabulary they typically use on a daily basis, while others simply learned about the words used in the game. Apart from that, the players or students’’ get the chance to play with foreigners so they can enrich their vocabulary. Online games provide benefits such as improving English vocabulary mastery and English skills, earning money, having fun, and meeting new people. Even though online games are beneficial for improving English vocabulary, there are drawbacks for them as well, including ocular system degradation, time wastage, and a diminished sense of learning.


Keywords


Online games; Vocabulary mastery; English club

Full Text:

PDF

References


Ahmadi, & Munawar. (2005). Psikologi Perkembangan. Jakarta: Rineka Cipta.

Asih Prihandini, Dadang Sudana, Eri Kurniawan, Online Games to Improve English Vocabulary Awareness in Daily Speech, Advances in Social Science, Education and Humanities Research, volume 595 Proceedings of the Fifth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2021),

Averil, C. (2006). Essentials of Teaching Academic Vocabulary. USA: Houghton Mifflin Company.

Christopher G. Thompsona , Sam von Gillern. Video-game based instruction for vocabulary acquisition with English language learners: A Bayesian meta analysis. Educational Research Review Vol.30.2020.100332

Hafidz Tresna Yudha1 , Alvi Raihan Utami2. The Effect Of Online Game Dota 2 In Students' Vocabulary. Pustakailmu.id Volume 2 (1), 2022

Nisrinafatin. The Effect of Online Games on Student Learning Motivation. Jurnal Edukasi Nonformal. Published on 22/04/2022

Walgito, B. (2010). Pengantar Psikologi Umum. Yogyakarta: Andi Offset.

Wijiarti, D. N. (2016). Dampak Penggunaan Game Online Terhadap Pembelajaran Bahasa Inggris (Ditinjau dari Persepsi Mahasiswa). Manado: Universitas Sam Ratulangi. Retrieved from https://media. neliti.com/media/publications/80571- ID-dampak-penggunaan-game-onlineterhadap-p.pdf. Accessed on May 23, 2019.

Wijman, T. (2018, June 20). Newzoo. Dipetik May 02, 2019, dari newzoo.com: https:// newzoo.com/insights/articles/newzoos2018-report-insights-into-the-137-9- billion-global-games-market/

Young, S. S., & Wang, Y. H. (2014). The Game Embedded CALL System to Faciliate English Vocabulary Acquisition and Pronounciation. Journals of Educational Technology and Society, 14




DOI: http://dx.doi.org/10.21043/icetli.v2i1.797

DOI (PDF): http://dx.doi.org/10.21043/icetli.v2i1.797.g530

Copyright (c) 2023 Proceedings of The International Conference on English Teaching and Learning Issues

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) License
 
View MyStatCounter
Flag Counter


Editorial and Administration Office: 

International Conference on English Teaching and Learning Issues

Tadris Bahasa Inggris, Fakultas Tarbiyah, IAIN Kudus
Jl. Conge Ngembalrejo Po Box 51, Kudus, Jawa Tengah, Indonesia, Kode Pos: 59322

Email: tbi@iainkudus.ac.id