Pengembangan Permainan Teka-teki Silang Sebagai Media Pembelajaran Untuk Siswa SMP/MTs
Abstract
The aim of this research is to determine the process of developing crossword game media for SMP/MTs students; knowing the feasibility of developing crossword puzzle media for SMP/MTs students; and knowing student responses to crossword media for SMP/MTs students. The research model used in the research is 4D, namely Define, Design and Develop. However, this research only used the third stage, namely the Develop stage. The data obtained used quantitative and qualitative data. The results obtained were the results of an analysis of the feasibility of crossword media, with material experts getting a percentage of 93%, and media experts getting a percentage of 93%. And the student response obtained a percentage of 79.68%, thus it can be concluded that crossword puzzle media for SMP/MTs students is suitable for use in the learning process of compound and mixture elements.
Keywords: Learning media, game media, crossword puzzles.
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