Pengembangan Media DIOPA (Diorama Pembelajaran IPA) untuk Meningkatkan Hasil Belajar Siswa di Era 5.0

Isna Nurul Inayati, Mita Dewi Ningsih

Abstract


This research was conducted as an alternative to overcome the lack of availability of science learning media in Madrasah which resulted in decreased student concentration, boredom and decreased student learning outcomes. So to overcome this problem, researchers feel the need to develop science learning media based on contextual learning in the form of diorama media so that student learning activities in science subjects are not boring and student understanding of learning increases. The type of research used is Research and Development (R&D) with the Borg and Gall model, where the 10 stages in the model are simplified into 4 stages, namely: a) data collection, b) planning, c) product development, d) validation and field trials. In the data collection instrument, researchers used validation questionnaires and test questions. This research was conducted at the Al- 

Khozini Gedangan Elementary Madrasah. The results of this study indicate that the percentage of eligibility in the material validation test reached 88.66%, the media validation test reached 96.66% from here it can be concluded that the diorama media is categorized as "very feasible" to use. Meanwhile, in the small group trial, it obtained a score of 27 with a feasibility percentage of 90% and the medium group trial with a feasibility percentage of 91%, from here it can be concluded that the diorama media can be categorized as "very effective" to use. Meanwhile, student understanding in the small group trial had a completion percentage of 77%, and in the medium group trial with a completion percentage of 81.5%, this means that the diorama learning media is effective in improving student understanding of the water cycle material.

Keywords: Contextual Learning, Diorama, Learning Media, Water Cycle 


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